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Archive for the 'Open Source' Category

Four Words for Funpidgin (Updated w/ comments)

I’ve been meaning to comment about this, and was reminded by today’s Coding Horror.

Funpidgin, a fork of the popular Pidgin Instant Message client, was created when Pidgin developers had diverging opinions on how the input box of the chat window should resize by default. According to the Funpidgin website, What makes us different from the official client, is that we work for you. Unlike the Pidgin developers, we believe the user should have the final say in what goes into the program.

Four words I have to say to Funpidgin: Users Are Not Designers.

This attitude takes participatory design to all-new (and very dangerous) level. You go from user-centered design: keeping users in mind while designing a product, to user-directed design: catering to every users’ whim without consideration of the consequences (at least, users who know how to use mailing lists and bug trackers, who are not representative of a broad user audience for an instant messenger client).

What you end up getting is this:

Homer Simpson Car

Good luck guys.

– Updated 2008-05-17 00:30 –

Besides all the things I obviously never said nor remotely hint to, between the lines or not, it seems like pantsgolem is the only one who Got It. This isn’t about the [Fun]Pidgin product or the decision to fork, or the design decisions the projects made concerning the text widget. It is about the fundamentally flawed development process Funpidgin has adopted in the name of usability and design and their ignorance (or ignore-ance if they just choose to ignore it) of this decisions implication to the project.

When a project declares that users will have the final say in functional requirements, it is on its way down a slippery slope. Sure, there may be some good examples where a problem was easily solved and a user had a good idea, but what about all the ideas that are obviously a bad design decision? What happens when you have users who have conflicting opinions? Or users who have no knowledge of other users, cases, and scenarios beyond themselves? This is why users are not designers. Even if the real designers are users of a product, they are trained to be objective. They don’t replace the user with themself, but they are empathetic towards the user.

Also, what about the developers? Don’t they want retain the right to create and preserve a certain kind of experience? What if the project wants to focus on a specific user type, but a minor user type requests a feature that will disrupt that group? What happens when developers start to ignore certain ideas and only take the ones they like? Aren’t they acting as the designer and preventing the user from playing designer?

By adopting this mission statement, Funpidgin has set itself up to make some possibly fundamentally poor design decisions. I don’t care about the project itself or the design decisions they’ve made. What I do care about is that the rest of the open source community learn something from it so we don’t repeat these mistakes.

Of course I want to see users participating in open source projects and providing their feedback, that is the basic principle of participatory design. Of course I want to see developers thinking of users besides themselves, that is the basic principle of user-centered design. What I don’t want to see is development driven by users who don’t understand the problem they are experiencing or know who else they will be effecting with their change. We don’t have developers who fully understand how different users of their software might effect each other, and yet we expect users think beyond themselves and do this?

User feedback is important. Open source celebrates the fact that users can take an active part in the community by reporting bugs and driving the development of features through requests. But users are just an indicator of how well we are doing. We want their feedback, but we also want to do what’s best for them.

Kopete Profiles (Short Update)

I hadn’t heard or seen anything from the Kopete devs yet, but I did ping Matt earlier this week to help spread the word to the rest of the project. Remember, this is an activity for you the developers, not me. I make myself available to answer questions and facilitate discussion, but the purpose of the user research profiles is to get developers more aware about their users. I will be at UDS next week and will be checking up on the Kopete User Research Profile once I get back.

KDE User Research Profiles (May 7 2008)

Updates on current KDE User Research Profiles:

Plasma User Research Profile: A lot of good stuff came out of the Plasma Interviews and the work from Tokamak. I’d like to see more of this written up and discussed in public.

Both the Okular User Research Profile and Gwenview User Research Profile have some good stuff in their profiles. Remember that these profiles grow with the project, and as you expand your scope or add/change functionality, the profiles must be updated to remain useful.

This week, I would like to call on Kopete to begin working on their User Research Profile.

kopete

Instant messaging is an activity that nearly every type of user participates in and Kopete is one of the best instant messenger applications out there. But because Kopete has such a broad audience, it makes it that much more important to get all of the user types and use cases/scenarios documented. As always, ping me if you need help getting started.

UDS Travel Page

Corey was nice enough to start an Attendees page to collect travel information for the upcoming UDS on May 19th. Add your info so you can coordinate taxis or whatever with other travelers.

HIG Questions Wiki Page

I have created a page for HIG Questions on TechBase to collect questions/requests for the KDE4 HIG and so I don’t lose any more good questions or requests for guideline. Any time you have a question about a guideline which does not exist or is missing information, please add it to the list and email the KDE-Usability Mailing List to discuss. A lot of content just doesn’t exist anywhere but in our (mine and Ellen’s) heads and bringing it up helps us identify what is important/useful/needed and needs to be documented first. We will have two interns during the OpenUsability Season of Usability and will be working in earnest on the HIG.

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